Fulltime Build Engineer openings in California on September 02, 2022

Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: Los Angeles

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

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Senior Software Build Engineer Bazel (Software SEIT) at Boeing

Location: Midway City

Job Description

At Boeing, we innovate and collaborate to make the world a better place. From the seabed to outer space, you can contribute to work that matters with a company where diversity, equity and inclusion are shared values. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.

The Boeing Company is seeking a Senior Software Build Engineer Bazel (Software SEIT), Level 4 to join their Enterprise DevSecOps team. Software SEIT is revolutionizing software across Boeing using DevSecOps principles of Agile, CI/CD, Automation, Containers, Cloud, and Automated Test. Our teams use a fast paced agile cadence to deliver products and services to programs across all business units at Boeing. We have a cross functional team of security engineers, software developers, cloud architects, supplier managers, project managers, and program consultants. We have multiple teams with multiple positions available
• Cloud Ecosystem Team – Creating a cloud service used by multiple programs
• Managed Multi-Tenant Services – Develop and Maintain shared software factories
• Program Deployment – Deploying our products and Services to Programs
• Nostromo/Boeing Software Factory – Creating automated installers for cutting edge DevSecOps software factories

Position responsibilities:

This position will help formulate our enterprise strategy for introducing Bazel into our development pipelines. This will touch aspects relating to training, infrastructure, example projects, and supporting services. The selected candidate will have:
• Develop and Enhance our DevSecOps operations in multiple Cloud Service environments
• Perform in the entire software development life cycle of the Software Factory
• Help Shift Security Left for our products and for our customers
• Support the ongoing lifecycle maintenance of our products and services
• Support the software quality efforts of our Boeing product deliveries to our customers
• Continuously Mature and Deploy our software factories using IaC and CaC
• Work closely with users to train them and deploy our solutions
• Suggest modifications to the DevSecOps workflow to improve efficiency
• Research and pitch new tools/products to the team
• Leads activities to develop, document and maintain architectures, requirements, algorithms, interfaces and designs for software systems
• Leads development of code and integration of complex software components into a fully functional software system
• Develops software verification plans, test procedures and test environments, executing the test procedures and documenting test results to ensure software system requirements are met. Provides technical leadership for software projects and leads software supplier management activities
• Leads development, selection, tailoring and deployment of processes, tools and metrics
• Plans, executes and documents software research and development projects
• Serves as a subject matter expert for software domains, system-specific issues, processes and regulations
• Tracks and evaluates software team and supplier performance to ensure product and process conformance to project plans and industry standards
• Works under minimal direction

This position is approved for virtual work but does require the selected candidate be able to work onsite, if required, at the listed location(s): Berkeley/Hazelwood MO, Colorado Springs CO, Fairfax VA, Huntsville AL, Mesa AZ, North Charleston SC, Oklahoma City OK, Huntington Beach CA

Security Clearance and Export Control Requirements:

This position requires the ability to obtain a Secret US Security Clearance for which the US Government requires US Citizenship. Ability to obtain Secret US Security clearance (Post-Start).

Basic (Required) Qualification:
• Computer Science, Computer Engineering, or other technical degree
• Strong grasp of Continuous Integration, Continuous Testing and Automated Delivery
• Strong familiarity with build automation, with a special emphasis on Bazel
• Strong programming skills
• Familiarity with software security methods
• Strong Linux experience
• This position requires the ability to obtain a US Security Clearance for which the US Government requires US Citizenship
• Curious, discerning envelope pusher

Desired Qualifications (Strengths in one or more):
• Strong Security Background including AWS, SEIM, Splunk, Security+, Aqua, Twistlock, Antivirus, DFARs
• Containerization knowledge including Docker, Kubernetes, Helm, Rancher, Istio, Big Bang
• Cloud experience in AWS including workspaces, transit gateways, route 53
• Agile Methodologies including Scrum, Product Management, SAFe, and Tooling
• CI/CD knowledge in GitLab, Jenkins, GitHub, Sonarqube, Artifactory, VectorCast, Automated Testing
• Observability using ELK stack, Business Intelligence, Prometheus, FluentD
• Build optimizations tools including Bazel, Gradle, or Maven
• Automation tools such as Ansible, Terraform, Terraspace,
• Strong communication skills and a self starter that can thrive in a distributed remote work environment.

Typical Education/Experience:
• Bachelor’s degree and typically 9 or more years’ experience in an engineering classification or a Master’s degree with typically 7 or more years’ experience in an engineering classification or a PhD degree with typically 4 or more years’ experience in an engineering classification. Bachelor, Master or Doctorate of Science degree from an accredited course of study, in engineering, computer science, mathematics, physics or chemistry.
• ABET is the preferred, although not required, accreditation standard.

Travel:

Potential need for quarterly travel

Relocation:

YES

Work Shift:

This position is for 1st shift.

Boeing is a Drug Free Workplace where post offer applicants and employees are subject to testing for marijuana, cocaine, opioids, amphetamines, PCP, and alcohol when criteria is met as outlined in our policies.

Colorado summary pay range: Min: $101,000 – Max: $180,000

3ERP

Equal Opportunity Employer:

Boeing is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military/veteran status or other characteristics protected by law.
Apply Here
For Remote Senior Software Build Engineer Bazel (Software SEIT) roles, visit Remote Senior Software Build Engineer Bazel (Software SEIT) Roles

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Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: Delano

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

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Sr Build and Release Engineer, AWS, Networking Core at Amazon Web Services (AWS)

Location: Cupertino

Job Summary

DESCRIPTION

Amazon Web Services is looking for Build and Release Engineers to re-define the way we release our in-house network operating system to support customers to scale without limit on the largest, most reliable global infrastructure.

We are looking for an innovative, self-motivated Engineer with a proven background in building and releasing large scale software. In this role the Engineer will be a hands-on technical lead responsible for all phases of the software build and release cycle. The Engineer will maintain a CI/CD model for software releases. You will use your strong communication skills to work with customers. The role requires strong leadership skills to mentor other engineers and provide training and support for our technologies. Come join us if you want to test your limits and tackle technical challenges you won’t see anywhere else.

Key job responsibilities
• Leading the team to define and manage the code and branching model in the source code control system (GIT)
• Working with TMP and development manager to coordinate on the content of each software release.
• Maintaining software documentation to include information about stable release versions, resolved bugs, and release notes.
• Maintaining codebase integrity, including check-in validation rules and branch/merge processes
• Defining processes to manage operational work for building and releasing software, such as creating and maintaining the build pipelines, triggering automated tests, reporting test failures.
• Managing daily/weekly reporting.

A day in the life

As a Build and Release Engineer, you will help to build and release Amazon’s proprietary software to internal customers. You will use your strong communication skills to work with teams and customers.

About The Team

The build and release team works closely with QA, engineering, product and program teams to ensure that we are enforcing a quality and timely release of the Amazon’s proprietary software to our customers.

Basic Qualifications
• Bachelor’s degree in Computer Science or related technical field, or five years of related technical experience
• 5+ years of experience in build and release engineering, which should include tooling and automation experience

Preferred Qualifications
• Master’s Degree in Computer Science or equivalent
• Familiar with releases across many integrated and distributed teams
• Understanding of continuous delivery and continuous improvement processes
• Outstanding written, presentation, and communication skills as well as the ability to think clearly, analyze quantitatively, problem-solve, scope technical requirements and prioritize tasks
• Ability to motivate and mentor people
• Meets/exceeds Amazon’s leadership principles requirements for this role
• Meets/exceeds Amazon’s functional/technical depth and complexity for this role

Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit https://www.amazon.jobs/en/disability/us.

Company – Amazon Data Services, Inc.

Job ID: A2037292
Apply Here
For Remote Sr Build and Release Engineer, AWS, Networking Core roles, visit Remote Sr Build and Release Engineer, AWS, Networking Core Roles

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Software Engineer, Build Systems – Remote at Yugabyte

Location: San Diego

At Yugabyte, we are on a mission to build an open source, high-performance, distributed SQL database for powering global, internet-scale applications. We are building infrastructure that will become the foundation for building online applications over the next decade. We pride ourselves in blending hard but useful engineering solutions with easy, intuitive user experiences. Do you like to be a part of a super smart team and work on a tough problems that are valuable to end users? Join us! Remote applicants are welcome.

This role would involve working on the build system for YugabyteDB, Yugabyte Platform, and our other products. Our build system allows our engineers to rapidly build, test, and merge code changes and create releases, and is key to the overall productivity of our engineering team.

Responsibilities:
• Work on the YugabyteDB build system, utilizing CMake, Make, Python, Maven, sbt and Bash.
• Utilize cutting-edge features of Clang and GCC compilers for detecting memory and concurrency issues, analyzing code coverage, finding bugs using static analysis, and generating optimized code.
• Help evaluate vendors of static code analysis, open source compliance and security analysis tools, and integrate those solutions with the build system.
• Maintain and improve YugabyteDB packaging for a variety of platforms such as various Linux distributions (eg RedHat, CentOS, Ubuntu) as well as macOS.
• Explore and evaluate alternative build tools for the next generation of YugabyteDB build system (Bazel is one such possibility).
• Work with our DevOps team to ensure optimal build system integration with our CI/CD platform.

Requirements:
• A BS/MS/PhD degree in Computer Science (or a similar technical field of study)
• Software development experience, especially in C/C+
• Experience with build systems for UNIX/Linux software
• Willingness and ability to learn new languages and concepts
• Experience with developing large software systems a strong plus.

Interview Process: Health and safety remain a top priority for all of our roles. As such, all Yugabyte interviews are held virtually, so we can all continue doing our part with social distancing and containment efforts. Although we are based in Silicon Valley, we hire exceptional folks wherever they are! Our process usually lasts 2-3 weeks and consists of a phone screen, Zoom interviews including senior leaders.

Our Benefits:

Remote work

Competitive Salary

Full Health Benefits

Monthly Wellness Reimbursement

Internet and Phone Reimbursement

Home Office Setup Reimbursement

401K

Equal Employment Opportunity Statement:

As an equal opportunity employer, Yugabyte is committed to a diverse workforce. Employment decisions regarding recruitment and selection will be made without discrimination based on race, color, religion, national origin, gender, age, sexual orientation, physical or mental disability, genetic information or characteristic, gender identity and expression, veteran status, or other non-job related characteristics or other prohibited grounds specified in applicable federal, state and local laws.
Apply Here
For Remote Software Engineer, Build Systems – Remote roles, visit Remote Software Engineer, Build Systems – Remote Roles

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Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: Manhattan Beach

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

********

Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: None

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

********

Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: Madera

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

********

Build & Release Engineer II at Disney Media & Entertainment Distribution

Location: San Jose

We are looking for a Release Manager to join our Living Room Devices Engineering team, where you will help deliver the apps our teams build and push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. If working in a collaborative team environment and facing new challenges every day while your apps get used by millions of people excites you, then this is the role for you.

This opening is for release managers working in one of our Bay Area or NYC office locations or those interested in working remote.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

Responsibilities:
• Work with all stakeholders in Dev, QA, and vehicle operations to assemble cross-organizational project teams, tracking progress and delivering towards release milestones
• Track results of all required tests, analyze release blockers, and enable successful resolution
• Continuously evaluate the efficiency of existing processes and procedures of change and release management and improve practices
• Work with various engineering leads, project managers and QA leads to manage build and release process across multiple applications simultaneously
• Manage continuous integration process for Roku, Smart TVs, Chromecast, PlayStation, Xbox, and cable set-top boxes
• Maintain and develop build management systems (Jenkins, scripts, build servers, etc.)
• Drive best practices for source control, continuous integration and release management.
• Continuously work to improve the efficiency and scalability of our build and release processes and environments
• Work with systems engineers to stand up and support build server instances

Basic Qualifications:
• Strong working knowledge of Jenkins, Git, writing build scripts and distributing builds to both internal assets for testing, as well as to app stores for submission
• Excellent communication and collaborative skills with a strong sense of team .
• 2+ years experience as technical project manager, devops engineer, release manager, or similar role
• 2+ years experience on an agile development team
• Understanding of software version control systems, good knowledge of git and command line
• Familiarity with AWS S3 and CloudFront
• Coding experience in Javascript (client and server)
• Understanding of data serialization formats such as JSON and YAML
• Familiarity with shell scripting
• Excellent understanding of continuous integration principles and practices
• Excellent working knowledge of GitHub, Artifactory, Jira, Slack and integrating them with a build process.
• Excellent understanding of the software development lifecycle
• Knowledge of agile software development methodologies

Recommended Qualifications:
• BS/MS in Computer Science, Computer Engineering, Electrical Engineering or similar with 2+ years industry experience
• 3-5+ years of experience working with large, complex products
• Experience working with and setting up development hardware
• Experience distributing builds on Roku Channel Store, Sony DevNet, Microsoft Dev Portal, Samsung Seller Office
• Good knowledge of beta build distribution channels such as HockeyApp
• Working knowledge of building complex apps using gulp and Visual Studio
• Excellent communication and organizational skills
• Experience in defining release readiness criteria, ensuring all changes meet criteria prior to deployment
• Experience with CI build systems and ability to triage failures
• Experience working on large process improvement and/or automation projects and programs
• Broad understanding of programming structure (makefiles, headers, code) and compilation process (compile, link) experience with multi-platform (Unix, Windows, etc.) build environments

The pay range for this position in Colorado is $107,000 to $143,000 per year, however, base pay offered may vary depending on geographic region, internal equity, job-related knowledge, skills, and experience among other factors. A bonus and/or long term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Must be open to working pacific hours

DISNEYTECH
Apply Here
For Remote Build & Release Engineer II roles, visit Remote Build & Release Engineer II Roles

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