Fulltime AR/VR openings in California on September 04, 2022

AR/VR Laboratory Optical Scientist at EMD Serono

Location: San Jose

A career with EMD Electronics is an ongoing journey of discovery: our 60,300 people are shaping how the world lives, works and plays through next generation advancements in Healthcare, Life Science and Electronics. For more than 350 years and across the world we have passionately pursued our curiosity to find novel and vibrant ways of enhancing the lives of others. EMD Electronics is a business of Merck KGaA, Darmstadt, Germany.

Everything we do in EMD Electronics is to help us deliver on our purpose of being the company behind the companies, advancing digital living. We are dedicated to being the trusted supplier of high-tech materials, services and specialty chemicals for the electronics, automotive and cosmetics industries. We foster a global collaborative organization made up of individuals who have the passion to win, obsess about the customer, are relentlessly curious and act with urgency. Together, we push the boundaries of science to make more possible for our customers.

YOUR ROLE:

EMD Electronics is a recognized materials supplier, with multiple products being currently used in groundbreaking Augmented and Virtual Reality Devices. In your role as Optical Scientist, you will join our AR/VR Laboratory team to help us deepen our understanding on this technology. This is an impactful position allowing you to shape our venture from day one. You will innovate and define our next generation materials driven by market and technological needs, while operating at the interface of external partners and our internal teams.

You will be based at our Silicon Valley critical initiative in San Jose to develop new materials to impact next generation AR/VR products.

TASKS:
• Help building our capabilities and lead the optical characterization of AR/VR components.
• Act as inspiring leader in the optical simulation of AR/VR components, helping us to understand critical metrics and how our materials can impact the advancement of this technology.
• Collaborate with other teams across the globe to coordinate our R&D projects in AR/VR component related materials development.
• Participate in partnerships with component and product developers to help introducing EMD Electronics products in new generation headsets.

WHO YOU ARE:

Minimum Qualifications:
• Ms in Physics, Optics or related field (PhD preferred).
• Some industry experience in AR/VR component design and characterization
• Extensive experience optically characterizing AR/VR waveguides, gratings and displays, among other components. Deep understanding of the critical metrics, key to push this technology further.
• Extensive experience modeling the optical response of AR/VR components by using RCWA, FDTD, ray-tracing, and related formalisms. Experience with both commercial packages (VirtualLab, Zemax, LightTools, Code V, Lumerical, etc.) and self-written code in relevant languages (Python, Matlab, etc.)

PREFERRED QUALIFICATIONS:
• Ability to optimize existing products in terms of performance, manufacturability, and cost.
• Excellent communication skills.
• A curious mind willing to make a broad impact to an emerging technology such as AR/VR.
• Willingness to push the boundaries of current approaches and to innovate in the field of materials and applications.

What we offer: We are curious minds that come from a broad range of backgrounds, perspectives, and life experiences.
We celebrate all dimensions of diversity. We believe that it drives excellence, innovation, and human progress. We care about our customers, patients, and our rich mix of people. This diversity strengthens our ability to lead in science and technology.
We are committed to creating access and opportunities for all and empower you to fulfil your ambitions. Our diverse businesses offer various career moves to seek new horizons.
Join us in building a culture of inclusion and belonging that impacts millions and empowers everyone to bring their curiosity to life!

The Company is an Equal Employment Opportunity employer. No employee or applicant for employment will be discriminated against on the basis of race, color, religion, age, sex, sexual orientation, national origin, ancestry, disability, military or veteran status, genetic information, gender identity, transgender status, marital status, or any other classification protected by applicable federal, state, or local law. This policy of Equal Employment Opportunity applies to all policies and programs relating to recruitment and hiring, promotion, compensation, benefits, discipline, termination, and all other terms and conditions of employment. Any applicant or employee who believes they have been discriminated against by the Company or anyone acting on behalf of the Company must report any concerns to their Human Resources Business Partner, Legal, or Compliance immediately. The Company will not retaliate against any individual because they made a good faith report of discrimination.

As an employee of the Company, you will be required to comply with all of the Company’s COVID-19 safety protocols and policies. The organization has currently suspended enforcement of its COVID-19 Vaccination Policy, but that policy may be reinstated by the Company in its discretion.
Apply Here
For Remote AR/VR Laboratory Optical Scientist roles, visit Remote AR/VR Laboratory Optical Scientist Roles

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AR/VR User Experience Researcher at Apple

Location: Cupertino

Posted: Jun 1, 2022

Role Number:200386844

The Technology Development Group (TDG) is looking for a User Experience Researcher to help us shape and craft the next generation of interactive applications for our platform. This team is working with some of Apple’s most advanced technologies including augmented reality (AR), virtual reality (VR), machine learning (ML) and computer vision (CV). As a member of our organization, you will drive exploration of future products that will delight, inspire, and empower millions of people.

Key Qualifications
• Coordinate and execute all phases of user studies (in-house and remote), including developing study plans and protocols, screeners, consent forms, data collection trackers and moderating sessions.
• Proactively work with research scientists, designers, engineers and PMs to identify research questions that can yield actionable insights for the team
• Develop standardized UX metrics and surveys as appropriate for repeated use and comparison over time for various products with the product and UX prototyping team
• Design quantitative and qualitative user studies to evaluate the usability and efficacy of user experience and interfaces and formulate insights
• Plan and execute research that collects and analyzes objective and subjective measures of next-gen product experiences to inform the direction of interactions and strategies
• Receive and manage data from user studies
• Present research results and recommendations to stakeholders, including designers, engineers, program management and executives
• Identify, promote and share user testing best practices and techniques with the broader organization
• Collaborate cross-functionally with design, engineering and product development groups

Description

As a member of our team, you will have the opportunity to identify, plan, conduct, and share research to inform high-quality experiences that will meaningfully impact the lives of our users. The ideal candidate for this role is comfortable working collaboratively with designers, artists, prototypers, engineering partners, and other key stakeholders to identify high-value research opportunities to inform future experiences. You will execute studies that shape hardware and improve experiences that define the next generation of computing. You are excited about learning new research methods, exploring creative solutions as part of the iterative design process, and solving incredibly challenging and interesting problems in the AR/VR space.

Education & Experience

MS or PhD preferred. Master’s degree in User Experience Research, Human Factors, HCI, or related design discipline.

Additional Requirements
• A diverse toolkit of human factors research and usability methods, and the ability to select, scale, and adapt them to a variety of investigative, information-gathering, and analysis tasks
• Experienced with qualitative methods for in-context research identifying user needs or conducting post-launch/analogous experience research with the intended user population
• Skilled at creating, deploying, and processing user surveys
• Experience analyzing large data sets to assist product design and engineering spec evaluations
• A demonstrated ability to present research findings and recommendations to all levels of stakeholders, including executive management
• A demonstrated ability to rapidly acquire familiarity with emergent technologies and software algorithms
• Consumer products experience is a plus
Apply Here
For Remote AR/VR User Experience Researcher roles, visit Remote AR/VR User Experience Researcher Roles

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Software Engineer AR​/VR at Qualcomm

Location: San Diego

Position: Staff Software Engineer for AR/VR
Company:

Qualcomm Technologies, Inc. Job Area:

Engineering Group, Engineering Group >
Software Applications Engineering General Summary: Our Customer Engineering team is involved in supporting / customizing / optimizing Qualcomm software for AR (Augmented Reality )/ VR (Vitrual Reality), Audio, Camera, Display, Graphics, Video and BSP on Qualcomm customer devices: XR (Mixed Reality), VR/AR, Tablets. The team also works to debug & resolve customer issues, train customers & document software for the above technologies.

We are hiring for multiple positions ranging from Senior to Staff level. These candidates are expected to work on internal development platforms such as the MTP, CDP and external customer devices. The candidates should have strong C or C++ programming skills, experience with embedded software development, familiarity with Linux Android environment, Android git process and Android applications (APK). The candidates should be self-driven and will be required to drive tasks and work closely with various technology teams while engaged on customer issues, documentation and training.

All Qualcomm employees are expected to actively support diversity on their teams, and in the Company.

Minimum Qualifications:

• Bachelor’s degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Applications Engineering, Software Development experience, or related work experience.

OR

Master’s degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Applications Engineering, Software Development experience, or related work experience.

OR

PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Applications Engineering, Software Development experience, or related work experience.

• 3+ years of experience with Programming Language such as C, C++, Java, Python, etc.
• 2+ years of experience with debugging techniques. Preferred

Qualifications:

• The preferred candidate should have knowledge in the following areas:
• Camera, Display, AR/VR, Video, Graphics, BSP software
• Experience in software design/debugging, problem solving, debugging and documentation skills
• Programming with real-time operating systems/micro kernel in ARM or Qualcomm’s Hexagon microprocessor.

Strong understanding of Computer Architecture – Caches, Bus, Memory is required.
• C/C++ programming skills with minimum of 1 – 5 years experience in Embedded Software Systems and creating or managing software build environment with :
Make/cmake, Git etc Qualcomm is committed to hiring and supporting individuals with disabilities. Although this role has some expected physical activity, an inability to perform one or more of the listed physical requirements should not deter otherwise qualified applicants from applying. We will work with you throughout the application and onboarding process to provide reasonable accommodations. Examples of expected physical activity include:

frequently transporting between offices, buildings, and campuses up to ½ mile; frequently transporting and installing equipment up to 5 lbs; performing tasks at various heights (e.g., standing or sitting); monitoring and utilizing computers and test equipment for more than 6 hours a day; and continuous communication which includes the comprehension of information with colleagues, customers, and vendors both in person and remotely.

Although this role has some expected minor physical activity, this should not deter otherwise qualified applicants from applying. If you are an individual with a physical or mental disability and need an accommodation during the application/hiring process, please call Qualcomm’s toll-free number found here for assistance. Qualcomm will provide reasonable accommodations, upon request, to support individuals with disabilities as part of our ongoing efforts to create an accessible workplace.

Qualcomm is an equal opportunity employer and supports workforce diversity. To all Staffing and Recruiting Agencies :
Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes alias, Qualcomm employees r company location.

Qualcomm is not responsible for any fees related to unsolicited resumes/applications. EEO Employer:
Qualcomm is an equal opportunity employer; all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, r protected classification. If you would like more information about this role, please contact Qualcomm Careers.
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For Remote Software Engineer AR​/VR roles, visit Remote Software Engineer AR​/VR Roles

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AR/VR Software Engineer at Apple

Location: Culver City

Summary

The Technology Development Group (TDG) is looking for an AR/VR Software Development Engineer to help us push the limits on the next generation of interactive experiences on our platform. This team is working with some of Apple’s most advanced technologies including augmented reality (AR) and virtual reality (VR) offered in ARKit and Metal 2. As a member of our creative organization, you will have a uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.

Key Qualifications

At least 2 years of relevant industry experience with the following:

Programming skills and knowledge of C++

Proficient in mathematics for 3D games (linear algebra)

Excellent communication and collaboration skills

Description

Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a team developing system level frameworks enabling these experiences, in close collaboration with creative teams across Apple and TDG. The candidate for this role will be comfortable working in a dynamic and creative environment.

Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of 3D engines, GPUs and lower level programming and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users.

Education & Experience

BS/MS in Computer Science OR equivalent degree OR equivalent experience

Additional Requirements

– iOS CPU/GPU architecture

– Experience writing optimized code using e.g. profiling tools, assembly, SIMD, compute, etc

– Familiarity with macOS and Unix

Apple’s most important resource, our soul, is our people. Apple benefits help further the well-being of our employees and their families in meaningful ways. No matter where you work at Apple, you can take advantage of our health and wellness resources and time-away programmes. We’re proud to provide stock grants to employees at all levels of the company, and we also give employees the option to buy Apple stock at a discount — both offer everyone at Apple the chance to share in the company’s success. You’ll discover many more benefits of working at Apple, such as programmes that match your charitable contributions, reimburse you for continuing your education and give you special employee pricing on Apple products.

Apple benefits programmes vary by country and are subject to eligibility requirements.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Apple is a drug-free workplace

Role Number: 200213021
Apply Here
For Remote AR/VR Software Engineer roles, visit Remote AR/VR Software Engineer Roles

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Depth Sensor Architect at Meta

Location: Sunnyvale

Reality Labs is a world leader in the design of virtual reality (VR) and augmented reality (AR) systems. Come work alongside technology visionaries and research scientists to create the technology that makes VR and AR pervasive and universal. The TED Sensors team gathers world class expertise and talent in photographic, machine perception imaging sensors, depth, inertial, and bio sensing systems, and owns the development and validation for all these sensing systems across the whole AR, VR & Portal product portfolios. We are looking for a Depth Sensor (RX) Architect who will partner with a team of engineers covering the full technology innovation cycle covering from concept, architecture, development to validate the 3D depth sensor system for both AR and VR products in pursuit of optimal sensing solutions that will enable our bold product vision. This individual will also work with academic institutes and industry 3D sensor leaders to define and develop the next generation low power high resolution dToF/IToF technology roadmap.

Depth Sensor Architect Responsibilities:
• Lead technical efforts and own the architecture strategy for productization of novel depth sensor for augmented reality (AR), virtual reality (VR) and other social presence products.
• Benchmarking existing depth sensor technologies, identifying areas of valuable technology investment for incubating new technologies into research prototypes, developing the next generation low power high resolution depth sensor technology roadmap.
• Collaborate with Product manager, system architect and depth module team to down-select the optimum architect for the sensor to be intercepted in the AR/VR product.

Minimum Qualifications:
• MS in Physics, Electrical Engineering or a related technical discipline or equivalent experience.
• 3+ years of industry experience engineering CMOS image sensor or ToF sensor.
• Experience in communicating cross-functionally and drive external design house/supplier.
• Basic knowledge of analog and mixed signal design, simulation, verification methodology and full chip integration at circuit and chip level.
• Experience in image sensor/depth sensor performance benchmarking.

Preferred Qualifications:
• PhD degree in Electrical engineering, Computer Science, Computer Vision, Machine Learning, or related fields.
• Experience in creating radiometric and photometric models from sensor characterization data, create synthetic images using the characterization data and correlate with product/features requirements.
• Experience in working with sensor vendors to drive the sensor spec/performance discussion.
• Familiarity with the emerging Augmented Reality and Virtual Reality technologies
• High levels of creativity and quick problem-solving skills.
• Knowledge of depth modules, Diffractive Optical Elements, VCSEL, VCSEL driver, and computer vision.
• Experience in char/valid/debugging depth performance for iToF or SPAD based dToF sensor.
• Understanding the fundamentals of sensor ASIC design and manufacturing flow, depth sensor operation, SPAD related technologies including PLL/DLL/TDC, and depth signal processing.

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at .
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For Remote Depth Sensor Architect roles, visit Remote Depth Sensor Architect Roles

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AR/VR Applications Engineer at Apple

Location: Newport Beach

Summary

The Technology Development Group (TDG) is looking for AR/VR Applications Engineers to help us build the next generation of interactive applications for our platform in Newport Beach, CA. This team is working with some of Apple’s most advanced technologies including augmented reality (AR), virtual reality (VR), video, audio and graphics. As a member of our organization you will assist us in crafting future products that will delight, inspire and empower millions of people.

Key Qualifications

2+ years experience in software development.

Track record of building complex applications that are functional, beautiful and delightful.

Experience using iOS/macOS frameworks like UIKit, AVFoundation, Core Motion, Cocoa, etc.

Experience with Unix development, daemons, cross-process communication, etc

Attention to detail, creativity and passion.

Proficiency in a systems programming language, such as C/C++, Objective-C, Swift, etc.

Description

You will work with an experienced engineering team to deliver new applications focused on video and audio quality assessment, playback and workflow management. You will work with new technologies such as ARKit, RealityKit, SwiftUI and more. You will have access to a wide variety of internal frameworks and services that will allow you to create applications that are deeply integrated into our operating systems.

Education & Experience

BS in Computer Science OR equivalent experience

Additional Requirements

– Interest or proficiency in UI/UX design

– Proficiency in macOS, iOS or Unix development (optional)

– Experience developing AR/VR applications (optional)

– Familiarity with ARKit and/or RealityKit (optional)

Role Number: 200384803
Apply Here
For Remote AR/VR Applications Engineer roles, visit Remote AR/VR Applications Engineer Roles

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AR/VR Software Engineer at Apple

Location: Cupertino

Summary

The Technology Development Group (TDG) is looking for an AR/VR Software Development Engineer to help us push the limits on the next generation of interactive computing for our platform. This team is working with some of Apple’s most advanced technologies including augmented reality (AR), virtual reality (VR), machine learning (ML) and computer vision (CV). As a member of our organization you will assist us in exploring future products that will delight, inspire and empower millions of people.

Key Qualifications

Key Qualifications

At least 3 years of relevant experience.

Advanced algorithmic experience in either 3D geometry deformation, animation, ML, simulation or rendering.

Extensive experience with 3D software like Maya, Blender, Houdini etc.

Good understanding and comfort with 3D math (linear algebra).

Demonstrable & notable public work in the areas of visual effects, video games or CG research.

Proven experience developing systems for high fidelity content.

Strong ability for writing high performance code in C or C++.

A strong drive to solve novel and challenging problems.

Description

Investigate and apply machine learning / reinforcement learning / AI planning techniques to practical problems.

Evaluate and fine-tune algorithms — write write highly performant real-time code. Optimize code performance for both real-time and low-power environments.

Collaborate with broader teams across Apple.

Role Number: 200387074
Apply Here
For Remote AR/VR Software Engineer roles, visit Remote AR/VR Software Engineer Roles

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AR/VR Designer/Prototyper at Apple

Location: Cupertino

Summary

The Technology Development Group (TDG) is looking for an AR/VR Designer/Prototyper to help us shape and craft the next generation of interactive applications for our platform. This team is working with some of Apple’s most advanced technologies including augmented reality (AR), virtual reality (VR), machine learning (ML) and computer vision (CV). As a member of our organization, you will drive exploration of future products that will delight, inspire, and empower millions of people.

Key Qualifications

Self-starter with a passion and curiosity for AR/VR, building with new technologies, and making things better for people

Proficient in iterative UI/UX design, including sketches, wireframes, concept, and feature development in close collaboration with cross-functional stakeholders

Experience prototyping for and collaborating on spatial/immersive design problems (VR, AR, game design, etc.)

Experience with rapid prototyping, with a good intuition and communication in making time vs. complexity tradeoffs

Ability to thrive in a collaborative working environment within your team and beyond

Excellent visual, communication, and presentation skills to help others understand design rationale and product decisions

Attention to detail, creativity, and passion

2+ years of experience creating UI and interactive experiences for a variety of shipped products

Description

In this role, you will investigate, concept, and prototype new experiences for AR using evolving technologies. Your work will help shape and inform our future products. We have a real passion for new technologies and product development, and you will work closely with other Apple designers, artists, and engineers to craft transformative, empowering experiences for Apple audiences. The ideal candidate for this role has a strong background in designing human-centered experiences in an ambiguous space and is comfortable working in a dynamic and creative environment. You should be able to balance customer needs with technical constraints to help translate and realize the team’s ideas. You will join projects at varying stages of production, ranging from research and concept, to rapid prototyping, to polishing and optimizing UI/interactions, working closely with partners to ensure a high-quality product. This role requires attention to detail, curiosity, adaptability, and thoughtfulness as you produce beautiful interactive concepts, while navigating through unusual technical challenges.

Education & Experience

Degree in Computer Science, Human Computer Interaction, Human Factors, Information Science, Interaction Design, Digital Media, Game Design, or Equivalent industry experience.

Additional Requirements

Nice to have: Proficiency with tools such as Sketch, Figma, Adobe Creative Suite, Final Cut Pro

Nice to have: Understanding of 3D content principles and hands-on experience working with one or more 3D engines and/or APIs, such as Unity, Unreal, ARKit/RealityKit

Nice to have: Experience with and passion for 3D tools such as Cinema4D, Blender, Maya, Houdini

Nice to have: Familiarity with SwiftUI and/or iOS development

Nice to have: Knowledge of design principles for Apple products (MacOS, iOS, etc.)

Role Number: 200380126
Apply Here
For Remote AR/VR Designer/Prototyper roles, visit Remote AR/VR Designer/Prototyper Roles

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AR/VR Laboratory Optical Scientist. Job in San Jose FOX8 Jobs at EMD Serono

Location: San Jose

A career with EMD Electronics is an ongoing journey of discovery: our 60,300 people are shaping how the world lives, works and plays through next generation advancements in Healthcare, Life Science and Electronics. For more than 350 years and across the world we have passionately pursued our curiosity to find novel and vibrant ways of enhancing the lives of others. EMD Electronics is a business of Merck KGaA, Darmstadt, Germany.

Everything we do in EMD Electronics is to help us deliver on our purpose of being the company behind the companies, advancing digital living. We are dedicated to being the trusted supplier of high-tech materials, services and specialty chemicals for the electronics, automotive and cosmetics industries. We foster a global collaborative organization made up of individuals who have the passion to win, obsess about the customer, are relentlessly curious and act with urgency. Together, we push the boundaries of science to make more possible for our customers.

YOUR ROLE:

EMD Electronics is a recognized materials supplier, with multiple products being currently used in groundbreaking Augmented and Virtual Reality Devices. In your role as Optical Scientist, you will join our AR/VR Laboratory team to help us deepen our understanding on this technology. This is an impactful position allowing you to shape our venture from day one. You will innovate and define our next generation materials driven by market and technological needs, while operating at the interface of external partners and our internal teams.

You will be based at our Silicon Valley critical initiative in San Jose to develop new materials to impact next generation AR/VR products.

TASKS:
• Help building our capabilities and lead the optical characterization of AR/VR components.
• Act as inspiring leader in the optical simulation of AR/VR components, helping us to understand critical metrics and how our materials can impact the advancement of this technology.
• Collaborate with other teams across the globe to coordinate our R&D projects in AR/VR component related materials development.
• Participate in partnerships with component and product developers to help introducing EMD Electronics products in new generation headsets.

WHO YOU ARE:

Minimum Qualifications:
• Ms in Physics, Optics or related field (PhD preferred).
• Some industry experience in AR/VR component design and characterization
• Extensive experience optically characterizing AR/VR waveguides, gratings and displays, among other components. Deep understanding of the critical metrics, key to push this technology further.
• Extensive experience modeling the optical response of AR/VR components by using RCWA, FDTD, ray-tracing, and related formalisms. Experience with both commercial packages (VirtualLab, Zemax, LightTools, Code V, Lumerical, etc.) and self-written code in relevant languages (Python, Matlab, etc.)

PREFERRED QUALIFICATIONS:
• Ability to optimize existing products in terms of performance, manufacturability, and cost.
• Excellent communication skills.
• A curious mind willing to make a broad impact to an emerging technology such as AR/VR.
• Willingness to push the boundaries of current approaches and to innovate in the field of materials and applications.

What we offer: We are curious minds that come from a broad range of backgrounds, perspectives, and life experiences.
We celebrate all dimensions of diversity. We believe that it drives excellence, innovation, and human progress. We care about our customers, patients, and our rich mix of people. This diversity strengthens our ability to lead in science and technology.
We are committed to creating access and opportunities for all and empower you to fulfil your ambitions. Our diverse businesses offer various career moves to seek new horizons.
Join us in building a culture of inclusion and belonging that impacts millions and empowers everyone to bring their curiosity to life!

The Company is an Equal Employment Opportunity employer. No employee or applicant for employment will be discriminated against on the basis of race, color, religion, age, sex, sexual orientation, national origin, ancestry, disability, military or veteran status, genetic information, gender identity, transgender status, marital status, or any other classification protected by applicable federal, state, or local law. This policy of Equal Employment Opportunity applies to all policies and programs relating to recruitment and hiring, promotion, compensation, benefits, discipline, termination, and all other terms and conditions of employment. Any applicant or employee who believes they have been discriminated against by the Company or anyone acting on behalf of the Company must report any concerns to their Human Resources Business Partner, Legal, or Compliance immediately. The Company will not retaliate against any individual because they made a good faith report of discrimination.

As an employee of the Company, you will be required to comply with all of the Company’s COVID-19 safety protocols and policies. The organization has currently suspended enforcement of its COVID-19 Vaccination Policy, but that policy may be reinstated by the Company in its discretion.
Apply Here
For Remote AR/VR Laboratory Optical Scientist. Job in San Jose FOX8 Jobs roles, visit Remote AR/VR Laboratory Optical Scientist. Job in San Jose FOX8 Jobs Roles

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AR/VR Technical Artist at Apple

Location: Cupertino

Summary

Are you ready to explore a new application domain with a talented and collaborative team? Apple’s Technology Development Group is seeking a senior FX Artist to build applications in a new medium. This team is working with Apple’s most advanced technologies including the augmented reality (AR) and virtual reality (VR) support offered in ARKit. As a member of our creative organization, you will have a rare and rewarding opportunity to craft future products that will delight and inspire millions of people every single day.

Key Qualifications

Proficiency with custom shading. Experience of Houdini VEX, HLSL, or other shading languages are required.

Proficient geometry manipulation skill-sets.

Proficiency with particle simulations. Ability of controlling the motion and look of particles with logics.

Proficiency with procedural animation.

Strong understanding of animation fundamentals, including timing and appeal.

Strong communication skills to build and work in collaborative work environment.

Fundamental knowledge of 3D content principles.

Expertise in handling various types of geometry and dataset, including points, volumetric, polygons, and textures.

Ability of setting up pipelined automated rigs.

Good ‘’eye’’ toward timing, variation and composition.

Ability to create outputs from observing natural phenomena, with comprehension of physics and with analytical thought process.

Realtime FX experience is a plus.

Description

The ideal FX Artist for this role flourishes with undefined challenges in an evolving domain and plays a critical role in cross-department collaborations. You will be designing and creating dynamic elements associated with 3D objects and scenes to give them life and character. You are also responsible for building elements of user interface such as visual effects guiding the user’s attention and providing visual feedback on user actions. You will join projects at varying stages of production, ranging from rapid prototyping, to delivering performant and scalable production assets, to polishing and optimizing UI assets for shipping. This role requires a keen understanding of state of the art in real-time graphics and an ambition to produce visually stunning CG content while navigating through unique technical challenges.

Education & Experience

BS in Computer Science / BA in Digital Media / Equivalent industry experience

Additional Requirements

Passion for emerging technologies and product development

Excellent communication and presentation skills

Portfolio with varying artistic styles, photorealistic or stylized

Experience in Motion Graphics or Compositing

Proficiency in the procedural content generation

Experience in UI/UX design

Deep understanding of 3D math and geometry

Experience shipping cross-platform applications

Role Number: 200305264
Apply Here
For Remote AR/VR Technical Artist roles, visit Remote AR/VR Technical Artist Roles

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