Fulltime AR/VR openings in Austin, United States on September 08, 2022

Remote – AR/VR Application Engineer at CyberCoders

Location: Austin

Sr. Application/Service Engineer (AR/VR/MR)

This is a remote role for candidates based in the North East with 25% travel to local key accounts

Salary: Up to $140k

Requirements: 5+ years of experience with AR/VR/MR technology

Headquartered out of Germany we are a subsidiary of one of the largest global manufactures of optical components in the world.

Since 1992 we have been known as a leading manufacturer of optical test equipment. After a massively successful 2021 and our recent merger with Jenoptik our business is growing faster than ever

As we continue to grow we have an immediate need on our growing Application/Service Engineering team. This is a unique and highly critical role that will be based out of the Pacific North West where you will work on site with leading tech companies such as Meta and SpaceX to perform instillations, training, calibrations, maintenance of our AR/VR/MR test equipment.

Due to ITAR regulations this position is only open to candidates that can work in the US without sponsorship and are located in the Pacific North West and able to travel up to 25% within this area

Top Reasons to Work with Us

Compensation: Up to $140k

Work schedule: this role will support key customers in the North East, when not at customer sites able to work from home (travel up to 40%)

Benefits: top of the line healthcare including medical, dental and vision + 401k

Stability: our parent company is one of the largest optical technology companies in the world that does over $1B in annual revenue

Growth: huge opportunity for both personal to lead a new product line

What You Will Be Doing
• Working onsite with top tech companies to help them use our AR/VR/MR test equipment
• Identify and evaluate customer’s needs and sales opportunities and provide technical solutions for production equipment and optical metrology to address their needs
• Travel to client sites to perform all installations, training, repairs, and maintenance of AR/VR/MR product support services
• Maintain expert level of our Measurement Systems for AR/VR Optics platform
• Develop, foster and maintain professional business relationships with clients
• Provide status updates of ongoing and future projects to Management

What You Need for this Position

At Least 5 Year of experience (professional or advanced education/research) and knowledge of:
• Optical test components used for AR/VR or MR
• Strong troubleshooting skills
• Ability to read and understand mechanical, optical and electrical drawings and documentation
• Excellent written and verbal communication skills
• Project/Program Management experience

Bonus Points If You Have Experience With
• Advanced degree in Optics, Physics, Mechanical or Electrical Engineering
• 7+ years of industry experience
• Industry experience designing, testing or manufacturing AR/VR/MR devices
• Experience as an optical engineer, test engineer or Optical Systems Engineer

What’s In It for You

Up to $140k
• Work onsite with some of the top technology companies in the world
• Remote work
• Top of the line Health, Dental, Vision Insurance
• PTO
• 401(k) with employer match
• Continued training/education stipends

So, if you are an Optical Engineer or Field/Service Engineer with experience in AR/VR/MR Technology please apply today

Colorado employees will receive paid sick leave. For additional information about available benefits, please contact Albert Alvarado

Email Your Resume In Word To

Looking forward to receiving your resume through our website and going over the position with you. Clicking apply is the best way to apply, but you may also:
• Please do NOT change the email subject line in any way. You must keep the JobID: linkedin : AA5-1702533L276 — in the email subject line for your application to be considered.***

Albert Alvarado – Sr. Executive Recruiter – CyberCoders

Applicants must be authorized to work in the U.S.

CyberCoders, Inc is proud to be an Equal Opportunity Employer

All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability, protected veteran status, or any other characteristic protected by law.

Your Right to Work – In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification document form upon hire.

CyberCoders will consider for Employment in the City of Los Angeles qualified Applicants with Criminal Histories in a manner consistent with the requirements of the Los Angeles Fair Chance Initiative for Hiring (Ban the Box) Ordinance.
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3D Art Generalist, VR at Meta

Location: Austin

Summary:

Meta’s mission is to give people the power to build community and bring the world closer together. People at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of augmented and virtual reality.Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction. As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.

Required Skills:

3D Art Generalist, VR Responsibilities:
• Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unity, Unreal, VR Shell, and proprietary VR world-building tools.
• Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
• Manage external vendors and provide feedback on externally developed projects.
• Responsible for outlining asset authoring guidelines, process and pipeline as needed.
• Work with engineers and technical artists to inform asset creation pipelines.
• Asset optimization — topology reduction, draw call reduction, texture baking, etc.
• Work closely with engineers to implement interactive objects and systems.
• Quickly solve issues with your cross-functional peers.
• Collaborate and iterate based on the team’s needs.
• Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
• Demonstrates strong time management and prioritization skills.
• Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.

Minimum Qualifications:

Minimum Qualifications:
• 3+ years of experience in either the game or film industries as a 3D artist.
• Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
• Experience with one or more commercial game engines (e.g. Unreal or Unity).
• Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
• Time-management and organizational skills.
• Task driven, self-motivated, proactive & works well under deadlines.
• Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
• Experience to thrive in a dynamic and fast-paced environment.

Preferred Qualifications:

Preferred Qualifications:
• Professional content development experience, including shipping one or more titles.
• Virtual reality experience.
• Experience creating textures and materials in Substance.
• Look development experience.
• Experience working in a variety of visual styles.
• Experience to locate and resolve content and asset performance bottlenecks through investigation and content optimization.
• Shader development experience.
• Experience in layout and level design.

Industry: Internet

Equal Opportunity: Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Apply Here
For Remote 3D Art Generalist, VR roles, visit Remote 3D Art Generalist, VR Roles

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Firmware Engineer, Reality Labs at oculus inc

Location: Austin

At Reality Labs we aim to bring together the brightest cross-disciplinary minds in one place to deliver on our mission: build tools that help people feel connected, anytime, anywhere. As a Firmware Engineer, you will architect, design, build and test firmware systems for future AR, VR, or New Technology Teams. You will join a world-class team of experts exploring new concepts through rapid prototyping. Firmware Engineering for RL’s device systems spans multiple target classes, requiring deep collaboration across engineering disciplines (electrical, mechanical, optical, firmware and software) and directly impacting user immersion. Our ideal candidate wants to quickly solve problems, generate big ideas, work in new technology areas, drive concepts into prototypes, and envision how those prototypes transition to high-volume consumer products. In this role, you are expected to participate in the definition of architecture and implementation of architecture in both prototype and shipping consumer products as well as demonstrate good development practices and seamless collaboration. Firmware Engineer, Reality Labs Responsibilities:
• Analyze, design, develop, and debug firmware for a wide variety of AR and VR consumer devices, including novel sensing and imaging systems, haptic devices, and audio prototypes
• Understand and implement power-management, boot loaders, scheduling, and RTOS
• Collaborate in a team environment across multiple, product focused, research, and engineering disciplines, making the architectural tradeoffs required to rapidly deliver firmware solutions
• Support all phases of SoC/ASIC development – including early architecture requirements definition for custom silicon, firmware architecture, implementation, simulation, FPGA debug, chip bring up and support systems and software teams on algorithm development on validated systems
• Understand and drive implementation of FW development good practices across teams and projects
Minimum Qualifications:
• Experience with software design and programming in C/C+ for development, debugging, testing and performance analysis
• Experience with working independently and managing priorities
• Experience with methods of designing experiments to diagnose Embedded hardware and firmware problems
• Experience producing production quality, fail-safe firmware for low-power Real Time system control
• B.S. degree in Computer Science or Electrical Engineering or equivalent experience
• Experience with peripherals such as USB, SPI, MIPI CSI/DSI, I2C, UART, GPIO etc.
• Experience analyzing hardware and power consumption
• Experience with device documentation and translate that information into software solutions
• Experience with cross multi-disciplinary boundaries to drive system solutions
• Experience with Embedded processors like ARM Cortex M0/M3/M4 architecture and boot mechanism, interrupt priorities and experience with configuring peripherals
• Experience with instrumentation like oscilloscopes, logic/protocol analyzers for debugging Embedded systems at HW level
• Experience with hardware, clock-level issues, bridges, delays, interrupts, clock gating, polling etc.
Preferred Qualifications:
• Experience with FPGA and vendor specific hardware evaluation boards
• Experience with Embedded DSP and CPU architectures
• Experience implementing firmware for low-power SoC and tape-out of chips in the past
• Experience with protocol implementations such as USB device classes (UVC, UAC, HID)
• Experience in Real Time processing for computer vision and user interaction tasks, high-compute/throughput systems and using simulation and modeling technique to estimate performance and power
• Experience with EDA design tools and instruction set simulators
• Experience with wireless and wired communication protocols, including USB, TCP/IP, Ethernet, Bluetooth and 802.11
Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at (see below)
Apply Here
For Remote Firmware Engineer, Reality Labs roles, visit Remote Firmware Engineer, Reality Labs Roles

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Display engineer at Meta

Location: Austin

Summary :

At Facebook AR / VR Hardware, were developing the future of wearable, portal, virtual reality (VR) and augmented reality (AR) products.

As a Display Driver Engineer, you will be a member of our Display Hardware Team, taking a lead in display driver design to set the technical goals, lead the development of leading edge technologies, and working with the current and evolving ecosystem to provide differentiating capabilities to our HW platforms.

You will be part of a tight-knit group of highly talented engineers at the forefront of the innovation for FB HW products (AR / VR, portal etc.).

Required Skills :

Display Driver Engineer Responsibilities :

Lead the display driver IC (DDIC) design, validation and integration to display module and final system production, display IP development

Documentation of high level DDIC functional requirements, specification and validation checklist as well as procedure

Analysis pros / cons of VR graphics IPs and high bandwidth display interface, and propose a direction of optimum design

Work closely with external display driver IC, panel and module vendors throughout the design and engineering validation phases

Work with internal cross functional teams to define data interface and graphics requirement for VR application, and to finalize functional setting for panel requirement and system integration

Work with supply chain teams in display module and component vendor evaluation and selection

Willingness and ability to travel both domestically and internationally

Minimum Qualifications :

Minimum Qualifications :

Experience with various high speed display interface like MIPI and EDP

Experience with understanding sub-structure of display panel driving from input to output

Experience with electrical measurement

BS or MS in electrical engineering or relevant major or equivalent experience

Experience with SPI and I2C interfaces

Preferred Qualifications :

Preferred Qualifications :

Experience with design and validation for driver IC, TCON or similar graphics silicon

Experience with signal processing and display compensation algorithms

Experience with display high speed SerDes and analog design

Experience with FPGA platform setup and programing

Experience with mixed signal IC design, fabrication and validation procedure

Experience with driving complicated cross-functional projects

Industry : Internet

Equal Opportunity : Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.

We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process.

If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext fb.com.

Last updated : 2022-09-08
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For Remote Display engineer roles, visit Remote Display engineer Roles

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Modeling and Virtual Platform Software Engineer at Meta

Location: Austin

Reality Labs focuses on delivering Meta’s vision through Augmented Reality (AR) and Virtual Reality (VR). The compute, performance and power efficiency requirements of Virtual and Augmented Reality, require custom silicon development. The Reality Labs Silicon team is driving state-of-the-art breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR and VR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistor, through architecture, to firmware, and algorithms. This team develops the software framework for customized hardware accelerator (HWA) modeling and virtual platform for hardware verification and early software development. Modeling and Virtual Platform Software Engineers support C++ modeling of computer vision, ML and other algorithms implemented in dedicated hardware accelerators, which are used inside our ASICs.

Modeling and Virtual Platform Software Engineer Responsibilities:
• Work with IP Architect to delineate and develop C++ models for algorithms that will get implemented in hardware.
• Support use of C/C++ models for architectural modeling and algorithm benchmarking.
• Support integrating the models into Virtual Platform by SystemC wrappers for early firmware development.

Minimum Qualifications:
• Experience in drafting, manipulating and maintaining scripts in Python or similar scripting language.
• Experience partnering and/or collaborating across multiple teams.
• 4+ years of hands-on low-level programming experience including bit-level manipulation of data.
• Knowledge in algorithms, data structures, software design and programming experience in C/C++ for development, debugging, testing and performance analysis.
• B.S. degree in Computer Science or Electrical Engineering or equivalent experience.

Preferred Qualifications:
• M.S. degree in Computer Science or Electrical Engineering.
• Experience in reference model development.
• Knowledge of audio, image, video and computer vision processing including file formats, meta data and related techniques for digital signal processing.
• Experience with SystemC modeling.

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at .
Apply Here
For Remote Modeling and Virtual Platform Software Engineer roles, visit Remote Modeling and Virtual Platform Software Engineer Roles

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